Tuesday, May 20, 2014

weed firm removed from apple app store and google play

weed firm was  removed from apple app store and google play today i don't know how it even got on the app store in the fist place.


Thursday, May 15, 2014

PLAY Zitris now

Zitris, made for the Low Rez Jam, doesn't have much to do with Tetris, which means it has everything to do with zits. A cooperative game you can "play with your stepdad," two hands must press WASD and arrows to simulate moving fingers and popping zits. As gross as the concept sounds, I checked with the lovely named Aimless J Lackluster for what the inspiration was, which ends up being something I bet some couples relate to.
Zitris isn't quite the zit-popping game I want it to be, but it's fun and silly in its subject matter. I'd have opted for some kind of penalty if the fingers smashed together or crossed; I'd also want the game to require a pinching motion to pop them, but such is a quickly churned game jam entry! The developer is already making his third for the Low Rez Jam.

Thursday, May 8, 2014

play new indie game DEEP WEB

Alec Thomson wrote in to share his mix of Minesweeper, 868-Hack, and Carmen Sandiego, blended quickly for Ludum Dare 29 and served in browser and multiplatform freeware flavors. DeepWeb, as he describes it, is a "puzzle game about investigation and hunting beneath the surface of the web

Play it here.

Thursday, May 1, 2014

Vertico by Sebastian Janisz

Another fantastic Ludum Dare 29 entry, Vertico by Sebastian Janisz (Ultimate Walrus) is a 2D isometric "three degrees of freedom" survival shooter, where you must plunge into the ocean depths to destroy an obelisk that is making the sea life aggressive.
You only get one (see what I did there, Ludum Dare alums) ship in the game, but you can replenish the energy by collecting capsules. In normal mode, you'll need to return to the surface for energy often.
Vertico provides a grid to help visualize where you are and what you can traverse, but it's still quite tricky for me. Enemies do a much better job in their natural habitat, but at least the creatures have vertical lines to indicate if they are approaching from above or below. You'll need to navigate through tricky coral patterns, and blast away some others, on your descent to the obelisk.
Playing on an isometric field while vertically scrolling the coral reef was a really different feeling for me, and I hope it provides a similar sensation for you.